one dot zero
killed the advert.
- Does anyone know the first home computer of video game to incorporate FMV sequences? The earliest one that comes to mind is Sherlock Holmes: Consulting Detective (1991) Zoganes 14:13, 2004 Dec 6 (UTC)
- Could use more information on early 90's games, including games focused primarily on FMV as a part of gameplay, their evolution, failure as truly interactive games, and eventual replacement by 3D. Include examples of FMV games for PC and console systems.
The article is completely wrong, confusing Full Motion Video with CG (computer graphics). Notably not talk about real FMV games like "7th Quest", "Phantasmagoria", "Night Trap", "Secret Circle of the Moon".
Final Fantasy never used FMV in gameplay.--Mateusc 28 June 2005 17:34 (UTC) Not true, the majority of FF7 used 3D models placed over looping FMV backgrounds in addition to MANY full-blown FMV sequences. Leggo (talk) 07:05, 16 April 2011 (UTC)
- I don't claim to be right, but I think FMV is not limited to humans actors in response to your claim about Final Fantasy FMVs. I tried searching for a definition of FMV without finding something really clear about them, but some professional video games websites like http://www.gamespot.com use the term FMV when talking about the videos like this [review] on gamespot where you'll see the word FMV on the 4th paragraph. About the real FMV games, I think you're right, we need to rewrite the article to talk about them.--DarkEvil July 2, 2005 17:00 (UTC)
- Do you have a citation for the claim that FMV is only live action? The only other time I've seen this argument is in a rather heated debate surrounding the release of Jedi Knight II, and I was under the impression it had been pretty thoroughly debunked there. "Full motion video" does not refer to the content of a particular clip: it refers to video which plays at a full frame rate (24/30 FPS for NTSC, or 25 for PAL video). See here or here. Graphics professionals, game designers, and the general public have been using the term FMV for exactly what the article says it is for years. The term for what you're talking about is "live action," not "full motion." – Seancdaug July 7, 2005 05:25 (UTC)
- Definitions for terms change (especially considering live-action FMV's died out years ago). Live with it (like the guys at Fighting game do). Taking the rewrite tag off now. Nifboy 7 July 2005 07:39 (UTC)
I think the concept may be wrong and deserves a full rewrite. FMV-based games have always been games that have a defining characteristic of having full motion video, or had a majority of the focus of the title go to the FMV with gameplay seen by popular consensus as more of an afterthought. The usage of FMV has to be considered "gimmicky" for it to be a true FMV title (Acted or rendered). I would go so far as to say that an FMV game would be seen as incomplete or entirely unplayable divorced from the FMV content. (e.g. A game like Myst isn't remembered for being an FMV game even though it had substantial amounts of it because the puzzles stood on their own.) FMV-based games mostly came about with the advent of the CD-ROM, with developers brainstorming as to how to best use the embarrassment of capacity they suddenly had available when previously they were limited to a cartridge or a few floppy disks. Conversely, they've also nearly disappeared not only because they became unpopular, but because with higher television and monitor resolutions, and more sophisticated graphics, the less sense it made to dedicate the space for what's now an expected 1080p video stream when other space-hogging items like textures and 7.1 audio are also fighting for that space. It also used to be the case that adding FMV to a game made it look significantly better, but ever since Metal Gear Solid (the first major title to primarily use in-game models for cutscenes), 3D real-time rendering has been at the point that in the interest of telling compelling stories the industry doesn't seem to feel that including large amounts of FMV is worth breaking immersion. This isn't the case on portables where with their newfound higher capacity and low processing power we're experiencing a small resurgence of re-releases and new FMV titles on handheld consoles and iOS devices. Leggo (talk) 07:05, 16 April 2011 (UTC)
First use of FMV
Most Laserdiscs games use FMV and in fact are the ancestors to cd-rom FMV (with a good bunch of them being released as cd-roms or dvd-roms since) Cedric C.
The resurgence of live action
Many games now are coming out live action now again like command and conquer 3 and the new need for speed.Jamhaw 18:31, 29 January 2007 (UTC)jamhaw
Fair use rationale for Image:Final Fantasy VIII Ball Dance FMV.jpg
Image:Final Fantasy VIII Ball Dance FMV.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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interlaced black lines
I removed the phantasmagoria because when resized automatically it appears all dark, so dark that you can't see anything. It is not representative of the quality of videos since this artefact is introduced by the way the picture is resized. Actually, in full size it's much easier to see what's in the picture. I propose a fix: removing black lines or having a version with and without blacklines and appropriate notice.
See: http://en.wikipedia.org/wiki/Image_talk:Phantasmagoria.png —Preceding unsigned comment added by 188.8.131.52 (talk) 12:45, 28 October 2008 (UTC)
List of FMVs
I'm not sure but isn't the list outdated? I think games that spawn from a franchise would be an FMVG (Spider-man, Ironman, Naruto etc)
Mystery Case Files.
This little PC-only game franchise has had FMV in 2 of it's games: 2008's "REturn to Ravenhearts" & 2009's "Dire Grove." —Preceding unsigned comment added by 184.108.40.206 (talk) 22:57, 14 January 2010 (UTC)
"These FMV games frequently used D-list (or worse) movie and TV actors and promised to create the experience of playing an interactive movie. However, production values were quite low with amateurish sets, lighting, costumes, and special effects."
While it's certainly true of several (okay, *many*) FMV games, there were a number of titles that had sizable budgets and decent production values, a few of which are still held in positive critical light to this day...the Tex Murphy series and some of Sierra Entertainment's efforts come to mind. FMV may not have been that successful, but this article subtly generalizes the whole movement as an amateurish disaster that had no redeeming qualities. Perhaps someone with a bit of expertise can make this page a bit more NPOV?
There's a section which says some shit about "used D-list actors (or worse)".
D-list itself isn't a widely used and definable term (who is B-list, C-list, D-list e.t.c.) but 'worse' especially is very much out of place, you can't objectively make a judgement of worse vs better; it ain't neutral to be saying this shit is better or worse than this shit.
It's clear enough what it's trying to say (obscure actors, or REALLY obscure actors) but it needs a new way of saying it. I cannot be arsed to think of a way, and especially can't be arsed to do it given I can see somebody taking exception with it and turning it into an edit war. Therefore, I'm just making the case and somebody else should do it.
thanks very much.
- Okay, now it says "Argentine and Brazilian" actors, and I'm having trouble figuring out where the hell they're getting this from, it's certainly not referenced. Also, why do people in this particular Talk page have so much trouble signing their messages? --220.127.116.11 (talk) 20:12, 31 October 2012 (UTC)